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   | class Solution { public:
      struct Runner     {         int leftBorder;         int rightBorder;         int topBorder;         int downBorder;         int dir;         int counter;         int x;         int y;         Runner(int n)         {             leftBorder = 0;             rightBorder = n;             topBorder = 0;             downBorder = n;             dir = 1;             counter = 0;             x = 0;             y = 0;         }     };
      void goRight(vector<vector<int>>& m, int n, Runner& r)     {         if (r.x < r.rightBorder)         {             ++r.counter;             m[r.y][r.x] = r.counter;             ++r.x;         }         else         {             r.dir = 2;             ++r.topBorder;             ++r.y;             --r.x;         }     }
      void goLeft(vector<vector<int>>& m, int n, Runner& r)     {         if (r.x >= r.leftBorder)         {             ++r.counter;             m[r.y][r.x] = r.counter;             --r.x;         }         else         {             r.dir = 3;             --r.downBorder;             --r.y;             ++r.x;         }     }
      void goDown(vector<vector<int>>& m, int n, Runner& r)     {         if (r.y < r.downBorder)         {             ++r.counter;             m[r.y][r.x] = r.counter;             ++r.y;         }         else         {             r.dir = 0;             --r.rightBorder;             --r.x;             --r.y;         }     }
      void goUp(vector<vector<int>>& m, int n, Runner& r)     {         if (r.y >= r.topBorder)         {             ++r.counter;             m[r.y][r.x] = r.counter;             --r.y;         }         else         {             r.dir = 1;             ++r.leftBorder;             ++r.x;             ++r.y;         }     }
      vector<vector<int>> generateMatrix(int n) {         vector<vector<int>> result(n,vector<int>(n,0));         int num = n * n;         Runner r(n);         while(r.counter < num)         {             if (r.dir == 0)             {                 goLeft(result,n,r);             }             else if (r.dir == 1)             {                 goRight(result,n,r);             }             else if (r.dir == 2)             {                 goDown(result,n,r);             }             else             {                 goUp(result,n,r);             }         }         return result;     } };
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